Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, April 21, 2017

By Patrick Hawes-DeFrias


A bit over a month into the Switch's life, I've had plenty of hands-on time with Nintendo's latest console... handheld? Let's just go with "game system" for now. Today we'll take a look at the Switch’s design, compare it with control styles of other systems, and analyze its features. Let's begin!

The first question most prospective buyers of the Switch will have is "how small are those controllers?"
The answer? Pretty darn small, actually.
Here we have the right Joy-Con compared with (from left to right) a 3DS cartridge, a Switch cartridge, and lastly a PS Vita cartridge. Thus, you can see how small the Joy-Con is- about 3 1/2 3DS carts long. Interestingly, the Vita cart is actually a bit skinnier than the Switch cart, while the thickness of the 3DS and Switch carts is about the same. Though, Vita carts are a tiny bit wider than Switch carts. Here's a comparison with my hand:
As you can see, I've got fairly chunky hands, but my fingers aren't all that long. I was shocked to find out that the controllers didn't feel too out-of-place in my hands, but I can tell that it'd be incredibly awkward for anyone with hands even a little bigger than mine. Most users, I'd imagine, will want to use the Pro Controller, or the Joy-Con Grip ... speaking of which:
Here we see the Joy-Cons in the Grip next to a PS4 controller. The awkward shape of a square on top of a normal controller grip initially looks like it'll be a nightmare, but in practice it works fairly well. Buttons being used as a d-pad allows for good precision, though the triggers are really just buttons, which makes games that utilize them such as Breath of the Wild feel a bit strange until you get used to them. Near the bottom of either Joy-Con, you'll see a button- on the right is the home button, which just like the PS4 and Xbox One, brings you back to the home screen. On the left is the capture button, which I didn't even know the Switch was going to have. Pressing it takes a screenshot, which is added to a gallery in the home screen for viewing or sharing. The Joy-Cons/Grip are a tad slimmer than the PS4 controller, and they're noticeably lighter, making them a bit odd to those used to contemporary controllers, but not a bad showing all-around. I'd guess that either handheld mode or this controller layout will end up being the most widely-used option Switch users will operate the system with going forward.
Of special note: the Joy-Cons charge by being attached to the Switch. Meaning, you CAN'T charge them while using the Grip, or just while using them apart from the Switch. So, if one or both Joy-Cons runs out of power, you'll either need to play in handheld mode, change controllers, or stop playing for a while. There is a version of the Joy-Con Grip called the Joy-Con Charging Grip, which can be plugged in. I haven't felt the need to get one yet because the Joy-Cons do last for several hours before needing a charge, but it is something worth considering for a new customer.
Here, we see the Switch in comparison with the Vita, which I thought was the most comparable with the Switch's handheld mode in terms of design and size. The Switch is definitely bigger, screen included. It's also here that we see how asymmetrical the Joy-Cons are, similar to the Xbox line of controllers. This leads to a problem for certain multiplayer games, but we'll discuss that more later on. One final system comparison:
Now, I never got the New 3DS, 3DSXL, or New 3DSXL, or a 2DS, so the final comparison I have for tonight is my original 3DS. Here we see just how much bigger the Switch is over its handheld predecessor, which makes sense as this system is no longer using a clamshell design or dual-screen technology. This does, however, bring up a problem- the Switch is far less portable-friendly than the 3DS. With a screen as big and as powerful as the one used by the Switch, you'll want to invest in a screen protector and/or a carrying case if you plan on bringing it out and about. This, of course, is a necessary compromise to make the Switch a true visual upgrade from the 3DS, which by now is well-known for its "meh" resolution, and certainly a change had to be put in place to make the Switch powerful enough to be usable as a home console. Thus, less protection from the elements in exchange for an overall more powerful system. This change I understand, but the next... well, you'll see in just a moment.
Here, we see the Switch's kickstand, which allows it to stay upright on a table or other flat surface. Notice that port inside it? That's the slot for a micro SD card memory expansion. So, if you want to use the kickstand, which will likely be in an outdoor environment, you'll also be exposing the SD card slot to the elements, so be careful where you put it. This decision baffles me, to be frank. What's more, the kickstand just doesn't feel good. It's made out of a very thin plastic, and you have to push it a bit too roughly for my taste to get it to snap into place. Every time you use this stand, you're going to feel as if it's about to break. One last thing about the kickstand- for some reason, the stand is on the right side of the Switch, rather than in the middle as you'd expect it. Meaning, on top of it feeling flimsy and exposing your micro SD card, it ends up being pretty easy to tip the system over anyway. Unlike the console being rendered less portable in exchange for sheer power, I feel like this was a compromise where nobody really won out.
Let's take a closer look at those Joy-Cons. Here, you can see that since each Joy-Con is a controller in and of itself, they each have little bumpers at the top. Now this is a bit awkward, but that's where these attachments come in:
These are the Joy-Con Straps, which extend the controllers a little bit, make the bumpers less awkward, and of course give the controllers safety straps just like the Wiimote. They slide on using the same rail system that attaches the Joy-Cons to the Switch and Grip, and they also have a white tab that helps lock it in place. Here's a picture of one close-up:
So as you can see on the right, there's the white tab conveniently labeled LOCK. Now, I would like to use these attachments, because sometimes I feel like using the Joy-Cons without the Grip, and the added size the straps give makes them feel better in my hand, but there is a slight issue with the lock. When you push the lock in, it causes the two pins in the strap to move in, locking it onto the rail. Problem- the pins never fully retract even when unlocked, meaning that you kinda have to force them off, and again, I end up feeling like I'm going to break something. Two final things to note about the Joy-Cons. The controllers are, of course, asymmetrical, in order to work as both one combined and two separate controllers. Well, unfortunately this leads to an issue with the right Joy-Con. The analog stick is in the middle of the controller, so if you're playing a multiplayer game, whoever gets that controller will have an awkward time. Lastly, the Switch, as you probably know already, has an NFC reader just like the WiiU. But the reader is in a very bizzare place, the right analog stick. So for all you Amiibo collectors out there be warned- it's incredibly difficult to use the reader if you keep your Amiibo in the box. You'll have to bend the bottom of the box and line it up just right. Now, if you're using a Switch Pro controller, thankfully the NFC point is right in the middle of the controller, so there's likely far less hassle.
The final thing I wanted to discuss was the charging port, which uses standard Micro USB 3.0. I can't confirm this, but I've been told that the Switch has been known to brick when using a charging cable other than the one included. So just to be safe, if you take the Switch out with you DON'T use a phone charger. Unplug the Switch power cable from the dock and bring that with you. Of course, I'm sure it's only a matter of time before Nintendo starts selling them individually, so if you felt like dropping the cash for it I'm sure you could grab a spare eventually. Oh, and one more thing- as you can see here, the port is on the bottom of the Switch, so charging while playing will be awkward, and charging while using the kickstand is basically impossible.

The verdict? The Nintendo Switch is a fascinating and revolutionary piece of hardware, but being the first of its kind has also rendered it quite awkward. There's several design decisions that work against the system, but this is balanced by the fact that the base concept is just so strong. Is it worth getting the Switch right now? I personally don't have any regrets getting it day one, but there's merit to holding off. If you don't have a WiiU and want to play Breath of the Wild, I'd say sure, go for it, since you'll get so many hours of enjoyment from that game it'll be time for the next Switch release before you know it. Otherwise it would probably be a better idea to wait until more games come out, because by then I'm sure the Switch will start being sold in bundles, such as with Super Mario Odyssey, and you'll be able to get a better deal.

Saturday, October 29, 2016

Mini-Review: FFXIV All Saints’ Wake Event



The All Saint’s Wake Festival is here, and this year Square-Enix has gone above and beyond! Head over to the Mih Khetto's Amphitheater in Old Gridania to join the Continental Circus. The circus is planning a haunted manor for this All Saints’ Wake, but the Adventurer’s Guild Investigator senses something is amiss. He asks you to volunteer to help with the event in hopes that you’ll be able to observe the circus performers more closely and report back any mischief. For your first task, travel to each city-state to gather a particular material needed for the haunted manor. Tasks like this are pretty standard for any FFXIV event, and while it sometimes can feel tedious to have to teleport around to so many locations, the quirky cutscenes at each definitely make up for it.

Where this event differs from previous seasonal events is that there is actually an instance within the event! Once you gather all the necessary materials, you actually get to go inside the haunted manor! This part of the event is initiated the same way you would a dungeon. Talk to the harlequin guide in either the amphitheater or the Acorn Orchard to queue for the instance. You’ll have a standard light party and there are no class or level requirements in order to join.



When your party enters, you’ll be given a set of tasks to perform, each requiring you to locate certain items within the manor. There are enemies wandering around who will aggro you, but being spotted does not initiate a fight. Instead, you’ll find yourself magically transformed into a pumpkin for a few seconds if you cross an enemy’s path. This will lower your party’s sanity meter, which replaces the hp in a sense. Upon completion of the instance, you’ll receive a special seasonal clothing item, but there are other rewards such as a minion that you can find as well. 



All in all, the instance is a lot of fun and definitely worth participating in. The addition of an instance to a seasonal event was definitely a welcome surprise, and I can’t wait to see what Square thinks up for the next event!

Geektified Score: 9/10 

By: Katlyn Ashe

Friday, July 29, 2016

Geekified Indie Feature: Eliosi’s Hunt

Geektified Indie Feature: Eliosi's Hunt

Eliosi's Hunt is a scifi top-down shooter and platformer where you play as Eliosi, a young Zelicyan who wants to be a bounty hunter. But to do that he has to actually complete his first bounty assignment, which turns out to be significantly harder than expected. He must battle through legions of blood-thirsty animals, killer robots, and heartless mercenaries before he can even get close enough to smell what his mad scientist target is cooking. 

Eliosi, unlike many famous bounty hunters, comes from humble beginnings and isn't naturally a master of his trade. He is quite small, so he must depend on his intellect, blaster, and other inventions to help him become a bounty hunter extraordinaire. His primary weapon is a custom made blaster that will fire as fast as he can pull the trigger, while his personal robot gives him the ability to dash around his enemies and deploy a shield when he's feeling less mobile. 

According to the game's creators, Eliosi's Hunt is "inspired by Crash Bandicoot and Metal Slug. We wanted to capture the essence of older action games we love and present it with a modern approach, creating a unique universe, challenging gameplay and beautifully crafted graphics." With gameplay they also note the sheer number of creatures you will be fighting and that some react to Eliosi differently. For example, some monster will try to anticipate your movement and throw bombs in front of you, while others will try and use weapons Eliosi would pick up against him. You will always have to be on your guard for the next challenge, and always be learning about your enemies while they're learning about you.

The levels for Eliosi's Hunt are are versatile as the enemies. Throughout the game you will pick up new and exciting weapons, like the rocket launcher that allows you to blow through walls, thus clearing paths to new rooms or around difficult enemies. The level itself will also be working against you at times. For example, there will be moving plant roots that will try to crush the player as he goes by. Truly, everything from the dandelions to the birds want Eliosi dead, but with his ingenuity, equipment, skill, and spirit, nothing will stop him from finishing his contract and become the best bounty hunter in the universe. Sorry, not sorry, Boba Fett.

The game is currently on Kickstarter and a demo is released on Steam. The links are below.








No Man's Sky: Before You Buy

 

 
By: Jessica Dillon

No Mans Sky is an upcoming exploration/survival game by Hello Games Studio. It is being released August 9 for both PC and Playstation 4. This game is highly debated thanks to the studio's lack of a track record and the possible hiccups that a procedurally generated survival game could have. This article will hopefully help you decide if this game is worth your hard earned money, or if it needs to take a price drop to get you cash.
 
Do you like Multiplayer only?
No Man's Sky technically is multiplayer, but you can't invite your friends into play. The No Man's Sky universe is procedurally generated and appears infinite. There will always be other players roaming around, but chances are high that you will never encounter them. Even if you tried to meet up with friends, the game has walls you will hit that will keep you from successfully getting to them in a timely manner. But yeah, it is possible you can run into a stranger, so technically it's multiplayer. What you need to ask yourself is, will you feel lonely while playing a game this vast?
 
Are you into Survival?
 
The Survival genre is a less touched-on marketplace in gaming. The problem being that it's not a game type that you can prepare for all the time and that ship you spent 30 hours building isn't immune to everything in the universe. There is also the constant fact that luck plays into a procedurally generated open world exploration game. Anything can happen at any time, and no matter how carefully prepared you are, it can be downright unfair. So are you the type of person who finds that extra challenge invigorating, or will it just send you into a fit of rage?
 
Do you need goals? 
People love goal-oriented games and quest lines that give them creative spins on the game. No Man's Sky, however, is a very player driven game. While the main point is for you to get to the center of the universe, everything else is on you. Everything from how to make money to what direction to go in is left up to you with no help from the game itself. The closest thing you may find is achievement hunting, which could prove hard due to the random factor mentioned above.
 
No Man's Sky Overall 
If your answer to any of these questions is currently no, you may want to sit back and let the reviews roll in. It can be really tough when a fresh IP by a newer studio comes out, especially at full price. If this is the only thing bothering you though, remember that even Naughty Dog and Bethesda started out small. Be sure to check out the 4 part video series currently out on youtube about No Man's Sky titled “Explore, Fight, Trade, and Survive.” The game world is yours for the taking, so find something you will love.

*All images are taken from No Man's Skys official Gallery.